Fashion Industry Application
Two week sprint
UX Researcher
UX Designer
Figma
Miro
G Suite
Creating a native mobile app that makes sustainability information in the fashion industry more accessible for consumers.
After screening 10+ participants to establish users who have a connection to sustainability in their own lives, we narrowed down to 4 users who we interviewed to get a better sense of what sustainability means to them and how that applies to their fashion purchase decisions. From our user interviews, we were able to gather data for an affinity map to identify our users common thoughts, feelings, and challenges with sustainable clothing purchases.
In our initial research of competitors in the fashion industry who offer sustainability information to their users, we recognized that there wasn't an all encompassing app that would allow for users to not only gather the information, but also allow them to make a decision as to whether or not they would like to make purchases from a given company.
During our analysis process, we began to look at some comparative apps that offered location services to bridge the information component with the action component of making a purchase decision based on the information made available to users.
Problem Statement: Juliana is a dedicated personal trainer and cares deeply about the environment. She tries to shop for more eco-friendly clothing but finds that stores lack transparency in their sustainability efforts and wants more information about these efforts.
How Might We: How might we help make the sustainable clothes shopping experience more accessible for Juliana?
With a clear Problem Statement identified, and some background research on existing products conducted, we were ready to begin the design process. We ran a Design Studio session to get a sense of where our team was thinking common app pages would land in terms of their design including a Home page, Login page, and a Location specific page.
As a team, we moved into designing some mid-fidelity wireframes that we could put in front of users to determine the areas of our initial designs that could use more attention.
We put our mid-fidelity prototypes in front of 3 users in a round of usability testing. While the usability testing yielded overall positive results from the tasks given to our participants, there were a few details we needed to re-examine. From the usability testing, it became clear that we had some distinct issues to address:
Based on feedback from usability testing, we focused on iterations of our map design as well as our onboarding screens to address feedback around our original design schemes including:
If given more time on this project, there are a few pieces I would look to focus on building upon:
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